1.63

1.63D: 1.63C: 1.63B: 1.63:
 * 1) Artillery can now be built at Raider Outposts.
 * 2) The Booze Still can now be built at regular settlements, and won't vanish if you betray settlements (still requires rank 1 of the Wasteland Warlord perk).
 * 3) Reduced the Plasma Cannon's blast radius.
 * 1) Changed the Nuka-World reward for Gauntlet wins from Gatling Laser to Plasma Cannon (Neverending + Powerarmor + Weapon that Uses Fusion Cores = Glitch Fiesta)
 * 2) Added a WeaponTypePossiblyVerySmallClipSize keyword to Broadsider
 * 3) Increased Broadsider explosive mod damage.
 * 4) Increased weapon distribution in the Commonwealth for DLC and new weapons.
 * 5) Restored the Medium Signs to the Dry Rock Gulch Nuka-World decorations.
 * 6) Expanded Automatron parts checks to include Nuka-World components.
 * 7) Minuteman General's Uniform now supports underarmor lining options.
 * 8) Workshop Raiders can now be assigned to supply lines, moved between settlements (not sure how well these will work, experimental, will only affect new raiders)
 * 9) Reduced the .38 Double Action receiver's perk requirement to Gun Nut 1, slightly increased damage to balance.
 * 10) Standard .44 to .38 Receiver mod now no longer has a perk requirement.
 * 11) Fixed an issue where the Overboss Helmet would spawn with no headlamp at all.
 * 12) Added 3 additional tiers of lining to the Raider/Overboss power armor.
 * 1) improved the .38 Double Action receiver's damage.
 * 2) Explosive damage wasn't carrying over to non-V.A.T.S. based Plasma Cannon projectiles. Fixed now.
 * 3) Broadsider explosive damage flag fixed.
 * 4) Added checks to new heads to ensure they cannot be built over Jezebel's head.
 * 5) Added checks to NIRA's torso armor to remove Automatron heads.
 * 6) Fixed an instance naming issue with Power Armor and Tesla pieces.
 * 7) Nukatron Cola projectile now uses proper fx.
 * 8) Hubologists will actually wear their helmets once you've gotten all 5 suits for them.
 * 9) Expanded the loot lists for ammo to better support 45-70 and 7.62 rounds.
 * 10) PreWar Safes should now hold less pipe pistols and more pre-war money
 * 1) Fixed the Plasma Cannon's damage upgrades (were not affecting energy damage)
 * 2) Added new .44 Double Action receiver options for .38 and .44 caliber.
 * 3) Reduced Hunting Revolver's Damage, but changed to double action.
 * 4) The Fannable .44 receiver now has significantly reduced recoil.
 * 5) The Nukatron torso will now allow paint and voice mods.
 * 6) Adjusted the Stagger effect of several explosive weapons:


 * 1) Missiles: Large 
 * 2) Missiles (HIVE): Medium
 * 3) Fatman: Large
 * 4) Fatman (Big Kid): Extra Large
 * 5) Fatman (Nuka Nuke): Large
 * 6) Fatman (Bowling Ball): Medium
 * 7) Rebalanced the Broadsider's explosive mod.
 * 8) Explosive Broadsiders can no longer drop as a legendary item.
 * 9) The Problem Solver now spawns with the Hitman legendary effect, reducing weapon redundancy.
 * 10) Plasma Cannon shot impacts now do a small amount of splash damage, explosive-style impact.
 * 11) By popular demand, removed the inner helmet covering from the Nuka-Girl outfit. Keep in mind that some hairstyles will clip through it: can't really fix that :\
 * 12) Sinks, water fountains and coolers can now be built in interior areas as well for all your drinking needs.
 * 13) Added the 1911 Colt by leo2link: www.nexusmods.com/fallout4/mods/14924 Named the .45 Service Pistol, it'll now appear in vendor, enemy and legendary level lists.
 * 14) Many other small fixes and tweaks.