1.64

1.64B: 1.64
 * 1) Removed explosive damage from Plasma Cannon, but increased the projectile's impact force.
 * 2) Correctly adjusting the firing speed of Double Action style .44 receivers.
 * 3) Gage can no longer be quick-bartered with if he's actually your companion.
 * 4) Pack armor now sold by Nuka-World weapons vendor, not just Gage.
 * 5) Several DLC loading screens have had restrictions removed (primarily weapons) to better populate the game's screens/account for greater weapon variety.
 * 6) Adventurer leathers will no longer cause armor worn over it to bloat.
 * 7) "Heavy Flamer Gun" for robots renamed more appropriate "Heavy Incinerator"
 * 8) Heavy Incinerator nozzle created for Flamer.
 * 1) Adjusted the firing speed of the .44 Double Action and Hunting Revolver receivers to better balance them.
 * 2) Most Gunners in power armor will now spawn with the proper paint job.
 * 3) Fixed a lot of small issues with Nuka-World gunners not spawning with the right combat armor.
 * 4) Removed low-level regular Rust Devils from Legendary pool (would result in non-legendary Rust Devils treated as legendary)
 * 5) The Harpoon Gun no longer benefits from energy weapon perks (oversight on Bethesda's part)
 * 6) Refined the Tesla magazine and Energy Weapons Bobblehead boosts, were affecting some non-energy weapons as a result.
 * 7) Diving Suit and Salvaged Diving Helmet now allow facewear.
 * 8) Several bits of armor have been upgraded or given new options to compensate for Nuka-World's Raider Armor power creep:


 * 1) Marine armor now offers the highest damage resistance again once upgraded to Inquisitor.
 * 2) Synth Armor material options actually improve armor enough to not need further upgrading.
 * 3) The Mechanist, Antagonizer, and Diving suit armor have new plating options.
 * 4) A new armor mod has been added to several outfits that don't support armor: flak jackets. This new armor layer will fit inside most compound outfits, no underarmor, and will increase the weight of the armor as its upgraded. Ultimate idea here is to allow armors to be closer balanced to full armor sets, without dominating them.
 * 5) Brotherhood armor will now spawn with Ballistic Weave (see adjusted Appropriation quest) and flak vests, increasing their overall armor and making them significantly harder to kill if not in combat armor.