1.68

1.68FF: 1.68F: 1.68E: 1.68:
 * 1) Railway Rifle automatic version now reduces the damage output of the weapon to better balance it.
 * 2) Assaultron Space (Nukatron) torso material fixed, shoutout to Thanatos001 for discovering this.
 * 3) Cryolator ammo conversion now affects Crystallizing barrel.
 * 4) Removed Holotape from recreation terminal since it's now with the magazine in the Overseer's office.
 * 5) Fixed Heavy Incinerator crafting recipe (was pointing at Vaporizing Nozzle mistakenly)
 * 6) Removed Featured Item keyword from the Tesla power armor parts, Lightning Gun, Salvaged Assaultron Head
 * 7) Long weapon racks will now support the Cryolator
 * 8) Heavy Weapon racks will use the proper setup for Harpoon guns and recognize the Plasma Cannon
 * 9) Kellog's armor accidentally got the wrong legendary effect, now fixed.
 * 10) Added Featured Item/Unscrappable Item keywords to Kellog's Outfit, Nuka-Girl Outfit, Nuka-World Jumpsuit, Zeke's Jacket
 * 11) Added Flak Jacket support to all variations of the Vault-Tec Security body armor.
 * 12) Gen 1 Synths, Gen 2 Synths, Robots, Nick Valentine, Turrets, and Vertibirds will no longer bleed from weapon effects.
 * 13) Fixed NavMesh for several Diner items.
 * 1) Fixed an issue where converting the ammo type for the Cryolator could conflict with the Crystallizing barrel.
 * 2) Fixed mod association issue with the Crude Blowback's short grip.
 * 3) Removed muzzle attachment from No Barrel Railway Rifle addon.
 * 4) Increased Railway Rifle shotgun spread.
 * 5) Fixed Railway Rifle instance naming rules.
 * 6) Added metal fence, chain fence to scrap recipes.
 * 1) Fixed the Holotape issue with RoboCo Fun Atomic Command issue (tape was reversed).
 * 2) Created a Red Menace RobCo fun magazine, placed in Vault 111.
 * 3) Nuka Mix books can now be put on Magazine shelves.
 * 4) Folders and Burnt Books/Magazines can now be scrapped for cloth.
 * 5) Removed the vendor restrictions on the Railway Rifle spikes.
 * 6) Made the resource-to-spikes ratio make a lot more sense for Railway Spikes ammo crafting.
 * 1) Minuteman and Brotherhood attacks due to Nuka-World will now tell you which they are instead of a generic descriptor
 * 2) Reorganized the store vendor stalls so they are better grouped together.
 * 3) Fixed issue with .44 color swaps affecting the grip.
 * 4) Added Disciples variant of the Sharpshooter's grip for the .44
 * 5) Fixed an issue where Amelia would only randomly drop That Gun on death. Additionally, she'll have no ammo when it drops.
 * 6) Reduced the weight of the Pipe Revolver (4 -> 3)
 * 7) The Prototype Railway Rifle will no longer be affected by instance naming rules (it's unmoddable and meant as a prop)
 * 8) Added new Null barrel to the Railway Rifle, transforms it into a shotgun.
 * 9) Added a series of new receiver options to the Cryolator.
 * 10) Created Advanced .45 Receiver for Pipe Revolver, on par with .308 Receiver. Rather than depreciate the .308, allows the revolver to excel as a .45
 * 11) The Crude Blowback is still in kind of a beta-phase for JM, as if you notice it lacks a lot of the receiver upgrades the other weapons get.