0.6


 * 1) Fixes from 0.5
 * 2) -Gamma Gun signal Splitter changed to dish. Cannot create two mods on a gun that change projectile type.
 * 3) -Box mags for Combat Shotgun now produce correct mods.
 * 4) Companions and NPCs:
 * 5) -Brotherhood armored soldiers will now spawn with their proper armor. Sentinels will appear as armored-only after level 108.
 * 6) -Brotherhood Knights and of higher rank now gain the appropriate Knight/Paladin perks as applicable.
 * 7) -Four stronger variants of the Mutant Hounds added. After level 108, they will now scale with the player in terms of health.
 * 8) -Glowing Hound renamed Irradiated Hound.
 * 9) -Glowing Behemoth renamed Towering Behemoth (not actually glowing nor radioactive).
 * 10) -Legendary Brotherhood Star Paladins will now have the proper "Legendary" affix tied to them.
 * 11) -Legendary enemies will now tell you what's been beefed up when they mutate, as originally intended.
 * 12) -Legendary enemies that mutate to cause poison damage will now use the proper visual effect.
 * 13) -Legendary Mutant Hounds are now actually *called* Legendary.-Preston receiving a gift will now cause a small message to appear notifying you.
 * 14) Outfits:
 * 15) -Timothy (random encounter synth asking about Bunker Hill) will now be wearing a Dirty Institute Jumper, making it used.
 * 16) Locations:
 * 17) -Adjusted the terminal angle at Bobbi's place to be accessible, letting you loot her safe.
 * 18) -Museum of Freedom left hand side restored. Two doors added, misplaced floors re-located.
 * 19) -Fatman room in Fort Strong now completely accessible.
 * 20) -Stone Urn and Dud Warhead moved to appropriate places in the Cabot house.
 * 21) -T-51 Power armor with the Railroad paint applied will now spawn as a full suit in Railroad HQ (reduces the costs of doing Plugging a Leak over Tradecraft).
 * 22) Clothing and Armor:
 * 23) -Armor with a lining upgrade attachment now has mod support tied to them, based off the leather torso lining mod list. Affects the following: Brotherhood Fatigues (all variants), Quinlan's Armor, Teagan's Armor, Science Scribe Armor, Engineer Scribe Armor, Field Scribe Armor, Tattered Field Jacket.
 * 24) -Bomber Jacket now allows leg armor and Ballistic Weave, to be in line with similar outfits.
 * 25) -BoS VII power armor paint scheme renamed BoS VIII (There's a rank between Sentinel and Elder, despite not being in the game)
 * 26) -Brotherhood Lab Coat Ballistic Weave support fixed.
 * 27) -DC Guard Helm (light), Hazmat Suit (both variants) will no longer hide beards, can be worn with glasses and bandanas.
 * 28) -Institute Killer Weave can now be constructed after completing Randolph Safehouse 6. Still...utterly...useless.
 * 29) -Lorenzo's Crown Replica created, place on the Parson Asylum desk with the Charisma bobblehead.
 * 30) -Metal, Combat and Synth helmets will now appear on legendary item lists.
 * 31) -Minutemen General Uniform now supports Ballistic Weave, to be in line with all other Minutemen outfits.
 * 32) -'No Weave' now constructible, allowing you to un-equip Ballistic Weave from items.
 * 33) -Skin-tight underarmor similar to the Vault-Tec suit (BoS Uniform, Synth Underarmor), now support similar lining mods. These include: Bomber Jacket, BoS Uniform (Both), BoS Officer's Uniform, BoS Hood, Brotherhood Lab Coat, Field Scribe Hat, Hazmat Suit (both variants), Maxson's Battlecoat, Synth Underarmor.
 * 34) -Synth Helmet no longer prevents mouthwear, beards.
 * 35) -Vault 75, 95, 114 vault suits added to their respective vaults, one each (regular and clean)
 * 36) -Vault 101, Vault 81 - New and Vault Security Helmet - Clean added to Vault 81 general store.
 * 37) -Zeke's Jacket loses unused lining attachment, replaced with Ballistic Weave support to be in line with its regular counterpart.
 * 38) Misc and Junk Items:
 * 39) -Misc: Jacob's Password from Covenant now renamed Covenant Terminal Password to avoid weird issue of two items having the same name.
 * 40) -Misc: RobCo Fun #3 issue restored at Bobbi's place in Goodneighbor, will give you the RobCo Defragmenter. Bit of a joke about mags sending the wrong files
 * 41) out sometimes.
 * 42) -Misc: Taboo Tattoos #4 now uses proper cover image.
 * 43) -Misc: Six issues of Taboo Tattoos restored, each with their own unlocks to Concord Speakeasy, Meat Locker, Bridgeway Trust, Old Corner Bookstore, Hester's Consumer Robotics, Mega Surgery Center.
 * 44) Perks:
 * 45) -Brotherhood Knight (reduced damage from Synths, Supermutants, and Ghouls) and Brotherhood Paladin (Heal while in power armor) perks restored, gained when player rank is obtained.
 * 46) Text:
 * 47) -"psycho and jet" -> "psycho and other drugs". Jet didn't exist until after the war.
 * 48) Weapons:
 * 49) -Cryolator fusion core mag restored (NOTE: please test this! May cause conflicts with the barrel!)
 * 50) -Several miscmod leveled item lists corrected, would spawn some mods starting at level 111 instead of 11.
 * 51) -Institute Pulse Grenades will now use the proper projectile.
 * 1) out sometimes.
 * 2) -Misc: Taboo Tattoos #4 now uses proper cover image.
 * 3) -Misc: Six issues of Taboo Tattoos restored, each with their own unlocks to Concord Speakeasy, Meat Locker, Bridgeway Trust, Old Corner Bookstore, Hester's Consumer Robotics, Mega Surgery Center.
 * 4) Perks:
 * 5) -Brotherhood Knight (reduced damage from Synths, Supermutants, and Ghouls) and Brotherhood Paladin (Heal while in power armor) perks restored, gained when player rank is obtained.
 * 6) Text:
 * 7) -"psycho and jet" -> "psycho and other drugs". Jet didn't exist until after the war.
 * 8) Weapons:
 * 9) -Cryolator fusion core mag restored (NOTE: please test this! May cause conflicts with the barrel!)
 * 10) -Several miscmod leveled item lists corrected, would spawn some mods starting at level 111 instead of 11.
 * 11) -Institute Pulse Grenades will now use the proper projectile.
 * 1) Weapons:
 * 2) -Cryolator fusion core mag restored (NOTE: please test this! May cause conflicts with the barrel!)
 * 3) -Several miscmod leveled item lists corrected, would spawn some mods starting at level 111 instead of 11.
 * 4) -Institute Pulse Grenades will now use the proper projectile.
 * 1) -Several miscmod leveled item lists corrected, would spawn some mods starting at level 111 instead of 11.
 * 2) -Institute Pulse Grenades will now use the proper projectile.