1.67

1.67D: 1.67C: 1.67:
 * 1) Penny in Covenant will actually spawn with her proper outfit.
 * 2) Fixed an issue with a missing world model for the Laundered Nurse Dress
 * 3) Made the description of the Pack Alpha, Ace Operator perks clearer as to the bonuses they offer.
 * 4) SCAV #2 will now check for all short bladed weapons, allowing (nearly) any mod-based knife to benefit from the intended bonus.
 * 5) Fixed the conditions in Talia, Jacob and Deezer's dialogues so they don't incessantly act like you're still doing your investigation.
 * 6) Reduced the Disciple Blade's damage from 20 to 11, to bring it more in line with similar weapons.
 * 7) Disciple Blade weapon mod upgrade requirements reduced to compensate.
 * 8) Loose Assaultron Weapon head mod will now have a proper name to differentiate it from the regular head.
 * 9) Fixed the description of Codsworth's companion perk (reduces damage from robot energy weapons by 10%, doesn't give +10 ER)
 * 10) Preston's Companion Perk makes it clear it affects energy weapon damage as well.
 * 11) The Tesla Rifle's buff vs certain enemies now extends to robot versions of the weapon.
 * 12) Added new Hazard paint, based off original Explosive resistance PA material. Boosts perception when all parts painted.
 * 13) Removed paint slot from Raider Power Armor, Institute Power Armor.
 * 14) AUtomatic Laser Musket mod can now be removed from its weapon and put onto another Laser Musket.
 * 1) Added Tesla T-60 parts as possibilities to drop from the Nukacade vending/legendary drops.
 * 2) Added a scrap recipe for the busted Covenant beds.
 * 3) Fixed the clipping issue in the Drifter armor (and it's subsequent Cage/Spike versions) where the arm would clip through the gloves. Adjusted boot size as well.
 * 4) Pulse Grenades will now be affected by the Demolition Expert Perk, does additional damage against Power Armor/Robots/Synths/Turrets/Vertibirds
 * 5) Broadsider multi-shot canister now increases capacity to 5.
 * 6) Fixed an issue that would allow the Trading Post Caravan to be built in Vault 88
 * 1) Fixed an issue with the Operators Dress underarmor (both) so it no longer override armor addons in its own file.
 * 2) Fixed an issue where some Trapper armor upgrades were erroneously pointed at Raider Armor.
 * 3) Rapid legendary effect renamed Swift to avoid confusion with Rapid automatic weapon mods.
 * 4) Separated Power Armor paint and Power Armor Material. Now you can enjoy looking good without losing functionality.
 * 5) Created Material options for the IPA-01 power armor.
 * 6) Power Armor now has a 5% chance to drop as a legendary item.
 * 7) Power Armor will now display legendary effects applied to it.
 * 8) Overhauled Instance Naming Rules so Legendary effects no longer compete with modifications, and to make room for inevitable sorting options.
 * 9) The Tesla Rifle will now do 10 additional damage per hit against Robots, Synths, Turrets, and Vertibirds, much like in earlier Fallout installments (shout out to Minkus for suggesting this)
 * 10) Tesla T-60 enhancements can be removed from the pieces you get from Tesla and now put on other T-60 power armor parts. A new modding slot should appear for T-60 power armor at the workstation