0.9


 * 1) Fixes from 0.8
 * 2) -Corrected clothing issues with the Bandolier, Ceremonial Cape
 * 3) -Corrected issue with female character animation and character creation. (Tattoos are apparently not behaving on Xbox, pending fix)
 * 4) Clothing and Armor:
 * 5) -Fortifying legendary effect on armor will now properly affect stats.
 * 6) -Mama Murphy's Beaded Blazer recreated as Fortune Teller's Hat, Fotune Teller's Coat (both uses placeholder world model)
 * 7) Companions and NPCs:
 * 8) -All companions will now longer affect your sneaking ability, including DLC companions.
 * 9) -Chase now uses Courser perks/ability list, no longer essential.
 * 10) -Curie (Both) now has proper Sneak, Inspirational, and Live & Love perk checks.
 * 11) -Curie (Robot) now has resistance boost and limb loss resistence, based off Codsworth.
 * 12) -Curie (Synth) no longer has Poison immunity (Gen 3 Synth traits)
 * 13) -DiMa is now immune to Radiation and Poison (Gen 1 Synth traits)
 * 14) -Dogmeat will now walk to you while sneaking, not run.
 * 15) -Enraged Fog Crawler damage resistance fixed (extra zero made it 4000 instead of 400)
 * 16) -Knight Captain Larsen now has the Knight perk.
 * 17) -Live & Love perk list applied to all companions.
 * 18) -Old Longfellow now has Live & Love, Sneak, and Radiation Immunity Perks to match other companions.
 * 19) -Paladin Brandis now has both Knight and Paladin perks.
 * 20) -X6-88 now has full Courser perk list.
 * 21) Vendors:
 * 22) -Fortune Teller's Hat, Coat added to Anne's store inventory.
 * 23) Workshop/Settlements:
 * 24) -Boston Airport and The Mechanist's Lair will now function as full settlements.
 * 25) -Brahmin will now produce Unpasturized Milk
 * 26) -Following Flora items added to food crafting menus: Aster, Bloodleaf, Hubflower, Lure Weed, Mutated Fern, Silt Bean, Tarbbery, Wild Mutfruit
 * 27) -Institute corn stalks now produce Fresh Corn.
 * 28) -Planters are now constructible upon completing Troubled Waters: Carrot, Corn, Fresh Carrot, Fresh Corn, Fresh Melon, Gourd, Melon, Mutfruit, Tato. Fresh variants require interior building space.
 * 29) -Rad Rabbits and Chickens can now be caught. Rabbits produce 5 happiness, Chickens produce 0.5 food. Uses placeholder cage design.
 * 30) -Ruined Rugs added, allows Mutant Hounds to rest upon them.
 * 31) -Wild Corn and Tarberries will now just produce their regular counterparts. "Wild" variant identical, except useless for crafting.
 * 32) Consumables:
 * 33) -Experimental Plant renamed Glowleaf
 * 34) -Mirelurk Eggs are now worth 25 caps apiece.
 * 35) -Rad chicken eggs created, used for Chicken Egg Omelette.
 * 36) -Unpasteurized Milk created, high chance of disease.
 * 37) -Fresh Brahmin Milk can now be created at cooking stations from two Unpasturized Brahmin Milk.
 * 38) Weapons:
 * 39) -Ammunition crafting tab created at Chemistry stations. Crossbow bolts now craftable.
 * 40) -Crossbows and chainssaws added by TrickyVein. Both have several mods and upgrade options.
 * 1) Consumables:
 * 2) -Experimental Plant renamed Glowleaf
 * 3) -Mirelurk Eggs are now worth 25 caps apiece.
 * 4) -Rad chicken eggs created, used for Chicken Egg Omelette.
 * 5) -Unpasteurized Milk created, high chance of disease.
 * 6) -Fresh Brahmin Milk can now be created at cooking stations from two Unpasturized Brahmin Milk.
 * 7) Weapons:
 * 8) -Ammunition crafting tab created at Chemistry stations. Crossbow bolts now craftable.
 * 9) -Crossbows and chainssaws added by TrickyVein. Both have several mods and upgrade options.
 * 1) Weapons:
 * 2) -Ammunition crafting tab created at Chemistry stations. Crossbow bolts now craftable.
 * 3) -Crossbows and chainssaws added by TrickyVein. Both have several mods and upgrade options.
 * 1) -Crossbows and chainssaws added by TrickyVein. Both have several mods and upgrade options.