1.34

1.34D: 1.34:
 * 1) Fixed the V.A.T.S. and body linking for EVERY bit of custom armor. That took awhile, but managed to figure it out in part by tinkering with Flipdark95 (who additionally will be letting us use his Maid and Nurse outfits once he finishes them). Also I didn't realize how rampant the linking problem this was until I looked at other modder's work...Junkmaster gets to be a first at something o.O
 * 2) Trimmed a little more fat, so now JM's just a bit sleeker. No content lost, just some heavy optimization on added things that were very small but used very big textures.
 * 3) Super Mutant Vault Suit missing issue has been fixed.
 * 4) Fixed a keyword naming issue with the Army Field Helmet (was causing the default to be named Minuteman instead of the MM paint)
 * 5) Jumpsuits can now be worn by super mutants.
 * 1) Contraptions support added, still in infancy.
 * 2) Plasma rounds can now be searched for by Eyebot drones.
 * 3) Eyebots will turn up a greater amount of ammunition on their quest.
 * 4) Changes made to Clothing manufacturing: an assortment of dresses swapped out for Enclave Officer Uniform, Synth Uniform, Army Fatigues, BoS Uniform.
 * 5) Ammo manufacturing options added: Crossbow bolts, Harpoons, and 45-70 rounds.
 * 6) New gun added: Plasma Cannon. Based off Frank Horrigan's endgame weapon from Fallout 2, it fires plasma bullets in a manner similar to the minigun, giving another option for an energy-based heavy weapon. It's still being refined a bit, but other than a bug in the reload animation (the original didn't even have one so it is a step up), it's mostly completed. Can start appearing rarely on bosses and vendors at level 51, it's also wielded by Zealot Richter if you haven't met him yet in Far Harbor, and can be built by an energy weapon manufacturing plant.
 * 7) Vault suit clean textures fixed (not all materials were correctly being adjusted), and can now be worn by both kids and super mutants.