1.19

1.19:
 * 1) Arclight Welding Helmet added, will appear on Raiders, forged, and coastal trappers.
 * 2) With the exception of the Radium Rifle (because I realized I forgot it a bit too late), all weapons including the crossbow with glow sights are now uniform: come in 4 variations (dot, brackets, circle, hexagon), and share the same loose mod for easier swapping between them.
 * 3) Recon scope options added to Lever Rifle
 * 4) Fixed issue with Lead Plating option on Boxing Glove creating a second overlayed glove.
 * 5) Three new Fatman launcher mods available:


 * 1) Low Yield (longer range but smaller blast and damage)
 * 2) Big Kid (shorter range but higher damage)
 * 3) <p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:8pt;font-family:'Roboto Mono';color:#000000;background-color:transparent;font-weight:300;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;white-space:pre-wrap;">Timer (tumbles out of launcher, can bounce off walls, explodes after 5 seconds)
 * 4) <p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:8pt;font-family:'Roboto Mono';color:#000000;background-color:transparent;font-weight:300;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;white-space:pre-wrap;">Fat Mines are now buildable under Mines at the workbench.
 * 5) <p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:8pt;"><span style="font-size:8pt;font-family:'Roboto Mono';color:#000000;background-color:transparent;font-weight:300;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;white-space:pre-wrap;">Suspenders and Slacks had an unused palette option! Several different colors, will now appear randomly on the clothing when it appears with the exception of armored versions sold by Tinker Tom. Will also change the name of the clothing to match, so you can sort them out a bit easier.