1.69

1.69E: 1.69C: 1.69B:
 * 1) Fixed an issue where the Rifle suffix would appear on the crossbow
 * 2) The Chainkabab now uses the same flame damage effect as the Shishkebab
 * 3) Fixed some issues with the Crossbow's flame enchantments not applying properly.
 * 4) Flaming projectile weapons that ignite enemies will now have a chance to frighten animals, insects, and ghouls, and have a chance to frenzy non-glowing feral ghouls. This list includes the flamer, molotov cocktails, gas trap, oxygen trap, flamer traps, incendiary legendary effect on firearms, incendiary turrets. This effect will not affect Yao Guai or Deathclaws.
 * 5) Fixed an issue with the T51 Railroad power armor frame (hopefully should behave properly now)
 * 6) Fixed the missing Nuka-Cola Clear label.
 * 7) Fixed Angler Gunk model.
 * 8) Removed instance naming rules for Special Agent Tuxedo.
 * 9) Fixed issues in Crude Blowback receiver names.
 * 10) Separated Combat Armor material and paint. This *will* cause armor to default to blue if it spawned prior to this in the world, which the exception of the Brotherhood and Shadowed paint schemes. To fix, simply add a paintjob at a workbench.
 * 1) Added the missing material file fix for space Assaultron torso armor paint.
 * 2) Removed the Handmade Revolver per reasoning below.
 * 3) Buffed the Battle Rifle to increase its damage to better match the fact it has a slower firing speed but also fires .308's.
 * 4) Added a whole line of .38 receivers to the Crude Blowback based off the basic receiver guidelines. One difference: Calibrated Automatic Receivers (read: Higher crit damage) instead of Armor Piercing Automatic Receivers.
 * 5) Fixed naming issues with a few weapons.
 * 6) Fixed an issue where ammo conversion for Cryolator did not work properly.
 * 1) Fixed Suspender and Slacks not applying the proper color values.
 * 2) Made an attempt to fix the graphical issues with the Museum of Freedom
 * 3) Greatly increased Crude Blowback rifle distribution.
 * 4) Restored cut Special Agent Tuxedo to Tinker Tom's store.
 * 5) Fallout 3 style Brotherhood flags added to the workshop.
 * 6) Fixed an issue where loading screen models for the .45 Service Pistol and Chainsaw were missing.
 * 7) Increased the variety of weapons 'citizens' carry. No longer will townsfolk be bound under Pipe Pistol Tyranny! Somewhat.
 * 8) Improved damage and range of Incinerator nozzle for Flamer
 * 9) Nukatron Torso now has protectron combat AI equipped.
 * 10) Fixed issue of missing Flak Jacket support from Vault Security armor and its variants
 * 11) Fixed instant naming rules issue with Handmade Rifle (hopefully)