1.62

1.62:
 * 1) Increased the damage resistance provided by Brotherhood uniforms and Wetsuits.
 * 2) Synth Uniforms (player) now offer the same protection as their non-player counterparts.
 * 3) Courser uniforms damage reduction slightly increased.
 * 4) Marine Wetsuit now supports torso lining mods.
 * 5) Zeke's Jacket and Jeans now has a legendary descriptor that informs you it boosts unarmed damage.
 * 6) Outfits that incorporate coats now support lining mods, excluding the Silver Shroud outfit for the sake of balance. Now your Piper, Casey, Nick and most other companions can take a bit more of a beating in their default outfits.
 * 7) Spike Armor now uses its proper world model.
 * 8) The Helmet for the Helmeted Spike/Cage armor is now a separate item (Cage Helmet). Helmeted versions of those armors are now depreciated, and most instances of them in the wild will now spawn the armor and helmet separately.
 * 9) Sinks and Jukeboxes should now properly generate their resources (missing keywords)
 * 10) The Magician's Tuxedo and Hat are now on par with other Legendary clothing items.
 * 11) Significantly increased the Diving Suit's damage resistances (even as a diving suit, it's a giant suit of armor)
 * 12) Fixed the Instance naming rules for Fatman (Bowling Ball mod, Target Seeking legendary effect), Handmade Rifle (had to overhaul this a bit), and .44 Magnum (paint jobs will now affect it unless a .38 or 45-70 receiver is equipped)
 * 13) Remaining underarmor outfits that lacked Ballistic Weave now have them.
 * 14) Expanded Radio, Pre-War Radio, and Speaker constructibles to be able to build one for each station: Diamond City, Classical, Raider Radio, and Radio Freedom.