1.33

1.33C: 1.33B: 1.33:
 * 1) Many fixes, to be honest most were small bookkeeping things, but a lot of bits all over.
 * 2) Weapon instance naming rules moved to their own files, to avoid conflict with other mods.
 * 3) Pool Cue barbed wire upgrade moved into material, and a polished barbed version now available. Should finally make the weapon about on par with the better melee weapons. Next version should upgrade it to Medium speed instead of Slow as well.
 * 4) Super Mutant Hounds can now wear bandanas and chain collars, based the placement off Beastmaster's. Additionally, Hounds can now randomly spawn with a collar on them for better immersion.
 * 5) Wolves can now also wear bandanas in the proper location and chain collars.
 * 1) Diner parts altered slightly so they should snap together more easily.
 * 2) Diner exterior parts now have a concrete 'skirt' to avoid visible gapping.
 * 3) Refrigerators can now be built. Found under containers, these will be able to also chill your drinks for you like Buddy can.
 * 4) Snap points have been added to fridges and ovens. These are designed to be compatible with the Modular Kitchens, and can snap to each other.
 * 5) Countertop Sneeze Guards can now be built, found under Misc Decorations.
 * 6) Removed neck bone weights from the Hockey Mask, and additionally removed defunct bones from the Army Field Helmet.
 * 7) Incorporated Anime_Otaku102's Wasteland Workshop light fix for Ceiling Lights and Street Lights (emitter was placed way *behind* actual light. More info here: www.nexusmods.com/fallout4/mods/17134)
 * 8) Attempted to fix an issue with Fresh Brahmin Milk that caused its stats to go haywire in Survival. As a result, will no longer hydrate you, but does still quench thirst :\
 * 9) Fixed an issue with leftover Vault-Tec workshops bench/chair recipe list left in but also set to scrappable.
 * 1) Fixed issues with Strong's new headgear not appearing, equipped items should appear on him properly now.
 * 2) Additionally, Strong can now also wear Bandanas.
 * 3) Equipping a standard (red) Institute Scientist Outfit on Strong will give him Virgil's appearance.
 * 4) The hat options for Handy's have been massively expanded at the robot workbench, probably far more than most people will use but hardly took up any space.
 * 5) Curie's Combat Medic companion perk has received a buff: now heals an additional 75 HP for every rank of Medic. This was done to make the perk a bit more viable at very high levels.
 * 6) More diner parts added under Metal > Diner. Overall now should be enough pieces to build your own fancy diner, with a few parts left to tinker with.