1.20

1.20:
 * 1) Some legendary effects were meant to only spawn on chest pieces (namely every added armor effect from Far Harbor), however for the sake of sanity while I've fixed this, it only applies to the follow that would normally cause issues if applied to more than one piece: Martyr, Auto-Stim, Cloaking
 * 2) Fixed a LOT of issues with the Faded Trenchcoat, both the player's and Nick's:


 * 1) Player version could be equipped on Nick. Will now use Nick's actual character model when on Nick.
 * 2) Nick's version changed to a complete duplicate of the player's (would be lost, invisible, in the player's inventory in the above event).
 * 3) Synth Curie would spawn with an unplayable version of the Flannel Shirt and Jeans. There was absolutely no reason for this; this version of the armor is now entirely identical to the player version.
 * 4) Strong would spawn with armor flagged as unplayable and could not be re-equipped afterwards. This has been corrected.
 * 5) Perfectly Preserved Pie will now count as food.
 * 6) <p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:8pt;font-family:'Roboto Mono';color:#000000;background-color:transparent;font-weight:300;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;white-space:pre-wrap;">Having the Medic Bobblehead while having Medic perk rank 4 will now heal the proper amount of health.
 * 7) <p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:8pt;font-family:'Roboto Mono';color:#000000;background-color:transparent;font-weight:300;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;white-space:pre-wrap;">Several full body pieces of clothing can now be worn by Nick Valentine (this is a bit WIP)
 * 8) <p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:8pt;font-family:'Roboto Mono';color:#000000;background-color:transparent;font-weight:300;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;white-space:pre-wrap;">Ceremonial Cape will now only appear in the Scribe's inventory, and only once.
 * 9) <p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:8pt;font-family:'Roboto Mono';color:#000000;background-color:transparent;font-weight:300;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;white-space:pre-wrap;">The final tier of the Silver Shroud armor will now support ballistic weave and torso lining.
 * 10) <p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:8pt;font-family:'Roboto Mono';color:#000000;background-color:transparent;font-weight:300;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;white-space:pre-wrap;">Silver Shroud Hat and Costume will now act as shadowed armor (costume counts as 5 pieces). Hat will now spawn with legendary descriptor stating this.
 * 11) <p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:8pt;font-family:'Roboto Mono';color:#000000;background-color:transparent;font-weight:300;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;white-space:pre-wrap;">Silver Shroud Hat damage resistance increased to 11 to match other super-hero headgear.
 * 12) <p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:8pt;font-family:'Roboto Mono';color:#000000;background-color:transparent;font-weight:300;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;white-space:pre-wrap;">Removed Rad resistance bonus from Shroud armor. This made little to no sense and was not carried into leveled versions of the armor.
 * 13) <p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:8pt;font-family:'Roboto Mono';color:#000000;background-color:transparent;font-weight:300;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;white-space:pre-wrap;">Minuteman General Hat now provides 3 Charisma, has same damage resistance bonuses as Mechanist's Helmet
 * 14) <p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:8pt;font-family:'Roboto Mono';color:#000000;background-color:transparent;font-weight:300;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;white-space:pre-wrap;">Minuteman General outfit now spawns with Last Stand legendary effect (combination of Unyielding and Martyr legendary effects)
 * 15) <p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:8pt;"><span style="font-size:8pt;font-family:'Roboto Mono';color:#000000;background-color:transparent;font-weight:300;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;white-space:pre-wrap;">AntAgonizer's Armor damage resistance bonus increased from 55 to 65. Radiation resistance bonus for helmet reduced slightly.